Created attachment 191627 [details] same panel size visually at 100 and 125 scaling SUMMARY I notice blurry icons were a reported issue but there's a second problem that the entire panel and application launcher has visual artifacts from being stretched. The indicator of an active window is meant to be a sharp line but instead it has a pillow appearance. It kind of ruins the intended look of breeze. STEPS TO REPRODUCE 1. set scaling to 125% 2. wish you had a different monitor OBSERVED RESULT the entire panel and application launcher is blurry and has interpolation artifacts. EXPECTED RESULT sharpness to not be affected when using a common scaling SOFTWARE/OS VERSIONS Fedora 43 KDE Plasma Version: 6.6.4 KDE Frameworks Version: 6.25.0 Qt Version: 6.10.3
Can confirm this happens Operating System: KDE Linux 2026-04-20 KDE Plasma Version: 6.6.80 KDE Frameworks Version: 6.26.0 Qt Version: 6.11.0 Kernel Version: 6.19.11-zen1-1-zen (64-bit) Graphics Platform: Wayland Processors: 12 × AMD Ryzen 5 3600 6-Core Processor Memory: 16 GiB of RAM (15.5 GiB usable) Graphics Processor: AMD Radeon RX 6600
A possibly relevant merge request was started @ https://invent.kde.org/frameworks/kirigami/-/merge_requests/2115
Git commit 3c8de8d17dd16dd97866576adbdb8456840fc1cf by Marco Martin, on behalf of Arjen Hiemstra. Committed on 17/06/2026 at 07:24. Pushed by mart into branch 'master'. primitives: Base Icon's node size on icon size, not item size To avoid artifacts, we need to make sure we try as best as possible to match the rendered geometry to texture size. Any deviation results in the GPU having to do interpolation on the texture which can lead to artifacts like blurriness. Since we already calculate the expected size we paint at in updatePaintedSize(), we can use that value as size and only need to center the resulting geometry. The shader will then take care of ensuring we don't end up at fractional pixels. Related: bug 391315, bug 518041, bug 408215 M +4 -16 src/primitives/icon.cpp https://invent.kde.org/frameworks/kirigami/-/commit/3c8de8d17dd16dd97866576adbdb8456840fc1cf
Git commit 0a6cb3ecda707e6e4bb40a7344d9c3a842075f2f by Marco Martin. Committed on 17/06/2026 at 07:25. Pushed by mart into branch 'Frameworks/6.24'. primitives: Base Icon's node size on icon size, not item size To avoid artifacts, we need to make sure we try as best as possible to match the rendered geometry to texture size. Any deviation results in the GPU having to do interpolation on the texture which can lead to artifacts like blurriness. Since we already calculate the expected size we paint at in updatePaintedSize(), we can use that value as size and only need to center the resulting geometry. The shader will then take care of ensuring we don't end up at fractional pixels. Related: bug 391315, bug 518041, bug 408215 (cherry picked from commit 3c8de8d17dd16dd97866576adbdb8456840fc1cf) Co-authored-by: Arjen Hiemstra <[email protected]> M +4 -16 src/primitives/icon.cpp https://invent.kde.org/frameworks/kirigami/-/commit/0a6cb3ecda707e6e4bb40a7344d9c3a842075f2f